Internet problems control the means of production

Because the game is tied into XBox / Windows Live, I have to have an internet connection always on to connect. Not an issue with XBox, but a royal pain when debugging using Windows. This cost me a couple of weeks worth of work; in that I couldn’t really do any.

The good news is that I’ve just uploaded a new version of the game for review that fixes comments issued by the forum. And a couple of bugs. Let’s be honest here. Now that it’s up there, I don’t think it will be long before it’s released. Fingers crossed!

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